Encounter Tab: Difference between revisions

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m (Cheeseness moved page Cards Tab/Encounters Tab/Encounter Table to Encounter Tab without leaving a redirect: This isn't uncer the Cards tab, and is called "Encounter" in the UI (and Encounter Behavour Tree in the modding doc))
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=Description=
=Description=
[[File:Encounters Tab.PNG|400px|thumb|right|The Encounters tab showing the starting encounter for The Fool.]]
[[File:Encounter_Table.PNG|400px|thumb|right|The Encounters tab showing the starting encounter for The Fool.]]
A panel in the the [[Cards Tab/Encounters Tab]].
The Encounter tab allows [[Encounter]] logic to be configured via the Encounter Behaviour Tree (also known as the Encounter Node Tree, or Encounter Tree).


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=Encounter Table=
=Toolbar=
[[File:Encounter_Table.PNG|400px|thumb|right|The encounter table for the starting encounter of The Fool]]
[[File:Encounter_tree_left_toolbar.png|400px|thumb|right|The left toolbar of the Encounter tab]]
The encounter table is used to set up what happens when the encounter card is activated.
==Left Toolbar==
;File
: Todo: Add description
;Edit
: Todo: Add description
;Prefs
: Todo: Add description
;Select Owner
: Todo: Add description
;Select Graph
: Todo: Add description
;Search
: Highlights Nodes that use the entered text.
;Tasks
: Highlights Nodes that use the selected tasks.
;Combat
: Highlights Nodes that use the selected combat objectives.
;Variables
: Highlights Nodes that use the selected variables.
;Keywords
: Highlights Nodes that use the selected [[keywords]].
;Utility Text
: Todo: Add description
 


;Variable List
[[File:Encounter_tree_left_toolbar.png|400px|thumb|right|The left toolbar of the Encounter tab]]
==Right Toolbar==
;Bookmarks
: Provides a list of bookmarks in this and other encounters that can be jumped to at any time providing they exist. NOTE: Bookmarks are stored in the Unity editor preferences, and not mod files. If you create multiple mods, bookmarks from all of them will be visible in this list.
;Encounter dropdown
: Todo: Add description
: Todo: Add description
;Lock
: Todo: Add Description
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=Node Properties=
[[File:Node_properties.png|400px|thumb|right|Node properties for a [[Node Types|Page]]]]
On the left of the Encounter tab via is a list of properties for the currently selected [[Node Types|Node]]. Each Node type has different properties that define its behaviour.
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=Variables=
[[File:Local_bb_vars.png|400px|thumb|right|The [[Blackboard#Local Blackboard|Local Blackboard]] [[variables]] of the Fool's starting encounter.]]
On the right of the Encounter tab via is a list, showing all of the [[variables]] currently defined in the [[Blackboard#Local Blackboard|Local Blackboard]]. These may be used by the current encounter's nodes in addition to [[Blackboard#Global Blackboard|Global Blackboard]] and [[Game Variables]].
Variable names can be changed here (typically they will be updated across the rest of the encounter), and initial values for variables can also be set.


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=Encounter Tree=
[[File:Encounter_Table.png|400px|thumb|right|The Encounter Tree for the Fool's starting [[Encounter]]]]
On the left of the Encounter tab via is a list of properties for the currently selected [[Node Types|Node]]. Each Node type has different properties that define its behaviour.


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[[Category:Reference]]
[[Category:Reference]]

Revision as of 14:52, 16 September 2018

Description

The Encounters tab showing the starting encounter for The Fool.

The Encounter tab allows Encounter logic to be configured via the Encounter Behaviour Tree (also known as the Encounter Node Tree, or Encounter Tree).


Toolbar

The left toolbar of the Encounter tab

Left Toolbar

File
Todo: Add description
Edit
Todo: Add description
Prefs
Todo: Add description
Select Owner
Todo: Add description
Select Graph
Todo: Add description
Search
Highlights Nodes that use the entered text.
Tasks
Highlights Nodes that use the selected tasks.
Combat
Highlights Nodes that use the selected combat objectives.
Variables
Highlights Nodes that use the selected variables.
Keywords
Highlights Nodes that use the selected keywords.
Utility Text
Todo: Add description


The left toolbar of the Encounter tab

Right Toolbar

Bookmarks
Provides a list of bookmarks in this and other encounters that can be jumped to at any time providing they exist. NOTE: Bookmarks are stored in the Unity editor preferences, and not mod files. If you create multiple mods, bookmarks from all of them will be visible in this list.
Encounter dropdown
Todo: Add description
Lock
Todo: Add Description



Node Properties

Node properties for a Page

On the left of the Encounter tab via is a list of properties for the currently selected Node. Each Node type has different properties that define its behaviour.



Variables

The Local Blackboard variables of the Fool's starting encounter.

On the right of the Encounter tab via is a list, showing all of the variables currently defined in the Local Blackboard. These may be used by the current encounter's nodes in addition to Global Blackboard and Game Variables.

Variable names can be changed here (typically they will be updated across the rest of the encounter), and initial values for variables can also be set.



Encounter Tree

File:Encounter Table.png
The Encounter Tree for the Fool's starting Encounter

On the left of the Encounter tab via is a list of properties for the currently selected Node. Each Node type has different properties that define its behaviour.