Encounter Tab
Description
The Encounter tab allows Encounter logic to be configured via the Encounter Behaviour Tree (also known as the Encounter Node Tree, or Encounter Tree).
Toolbar
Left Toolbar
- File
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- Edit
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- Prefs
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- Select Owner
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- Select Graph
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- Search
- Highlights Nodes that use the entered text.
- Tasks
- Highlights Nodes that use the selected tasks.
- Combat
- Highlights Nodes that use the selected combat objectives.
- Variables
- Highlights Nodes that use the selected variables.
- Keywords
- Highlights Nodes that use the selected keywords.
- Utility Text
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Right Toolbar
- Bookmarks
- Provides a list of bookmarks in this and other encounters that can be jumped to at any time providing they exist. NOTE: Bookmarks are stored in the Unity editor preferences, and not mod files. If you create multiple mods, bookmarks from all of them will be visible in this list.
- Encounter dropdown
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- Lock
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Node Properties
On the left of the Encounter tab via is a list of properties for the currently selected Node. Each Node type has different properties that define its behaviour.
Variables
On the right of the Encounter tab via is a list, showing all of the variables currently defined in the Local Blackboard. These may be used by the current encounter's nodes in addition to Global Blackboard and Game Variables.
Variable names can be changed here (typically they will be updated across the rest of the encounter), and initial values for variables can also be set.
Encounter Tree
On the left of the Encounter tab via is a list of properties for the currently selected Node. Each Node type has different properties that define its behaviour.