Encounter Tab

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Description

The Encounters tab showing the starting encounter for The Fool.

The Encounter tab allows Encounter logic to be configured via the Encounter Behaviour Tree (also known as the Encounter Node Tree, or Encounter Tree).


Toolbar

The left toolbar of the Encounter tab

Left Toolbar

File
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Edit
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Prefs
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Select Owner
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Select Graph
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Search
Highlights Nodes that use the entered text.
Tasks
Highlights Nodes that use the selected tasks.
Combat
Highlights Nodes that use the selected combat objectives.
Variables
Highlights Nodes that use the selected variables.
Keywords
Highlights Nodes that use the selected keywords.
Utility Text
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The left toolbar of the Encounter tab

Right Toolbar

Bookmarks
Provides a list of bookmarks in this and other encounters that can be jumped to at any time providing they exist. NOTE: Bookmarks are stored in the Unity editor preferences, and not mod files. If you create multiple mods, bookmarks from all of them will be visible in this list.
Encounter dropdown
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Lock
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Node Properties

Node properties for a Page

On the left of the Encounter tab via is a list of properties for the currently selected Node. Each Node type has different properties that define its behaviour.



Variables

The Local Blackboard variables of the Fool's starting encounter.

On the right of the Encounter tab via is a list, showing all of the variables currently defined in the Local Blackboard. These may be used by the current encounter's nodes in addition to Global Blackboard and Game Variables.

Variable names can be changed here (typically they will be updated across the rest of the encounter), and initial values for variables can also be set.



Encounter Tree

File:Encounter Table.png
The Encounter Tree for the Fool's starting Encounter

On the left of the Encounter tab via is a list of properties for the currently selected Node. Each Node type has different properties that define its behaviour.