Node Types/Action Tasks: Difference between revisions
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==List Action== | ==List Action== | ||
[[File:List_Action.png|400px|thumb|right|The options for the list action task.]] | [[File:List_Action.png|400px|thumb|right|The options for the list action task.]] | ||
The list action task is used to quickly and easily perform one or more actions on | The list action task is used to quickly and easily perform one or more actions on each item in a list. | ||
;Source List | ;Source List | ||
:The list variable | :The list variable whose items will have the actions performed on them. | ||
;Clear Source On Finish | ;Clear Source On Finish | ||
:If this option is enabled, the list variable will be emptied after the actions have been performed. | :If this option is enabled, the list variable will be emptied after the actions have been performed. | ||
;Action For Cards | ;Action For Cards | ||
:The actions that will be | :The actions that will be performed on each item in the list variable. Adding tasks functions the same as with regular action nodes. | ||
<br clear=all> | <br clear=all> | ||
Latest revision as of 17:23, 17 September 2018
Description
A subpage of Node Types.
List Action
The list action task is used to quickly and easily perform one or more actions on each item in a list.
- Source List
- The list variable whose items will have the actions performed on them.
- Clear Source On Finish
- If this option is enabled, the list variable will be emptied after the actions have been performed.
- Action For Cards
- The actions that will be performed on each item in the list variable. Adding tasks functions the same as with regular action nodes.
Action List
The action list task is used to bundle many actions together into the same node. There is no mechanical difference to whether multiple actions are in the same node or not, but it can help organise otherwise complicated encounter trees.
Add Achievement Count
Add Score Multiplier
Bet Token
Block Campfire Access
Block Selection Task
Branch
The branch task is used to perform different actions based on predefined conditions. This task is used primarily when working with event listeners to set up conditions between actions.
- Condition
- The condition/conditions that will be checked to determine which actions to run. The condition list task can be used to add multiple conditions.
- True
- If the condition/conditions are true, the actions added here will run.
- False
- If the condition/conditions are false, the actions added here will run.
Combat
Customisation
Debug Breakpoint
Debug Log
Disable Campfire
Equip Default Equipment Task
Get Boss Name
Get Encounter Source (Card)
Get FloatAgent Value
Get IntAgent Value
Roll D(n) Task (Exhaustive)
Roll D100
Scale Trial Card Score Task
Set Poison Damage Percent
Set Poison Food Healing Modifier
Set Poison Steps Per Stack
Stop Encounter
Unblock Selection Task
Unequip Modifier
Unequip
Voice Trigger
Win Tokens
Blackboard
Adventure
Bespoke
Camera
Caravan
Card
Challenge
Challenge Stats
Chance Cards
Companions
Deck
Dice
Dungeon
Encounter
Equipment
Events
Map
Modifiers
Pendulum
Players
Player Stats
Prompts
Rule Changes
Scoring
Shards
Shop
Sorting
Spice
Tokens
Trials
UI
Walls
Wheel