Node Types/Action Tasks: Difference between revisions

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==List Action==
==List Action==
[[File:List_Action.png|400px|thumb|right|The options for the list action task.]]
[[File:List_Action.png|400px|thumb|right|The options for the list action task.]]
The list action task is used to quickly and easily perform one or more actions on every item in a list.
The list action task is used to quickly and easily perform one or more actions on each item in a list.
;Source List
;Source List
:The list variable that the actions specified will be applied to.
:The list variable whose items will have the actions performed on them.
;Clear Source On Finish
;Clear Source On Finish
:If this option is enabled, the list variable will be emptied after the actions have been performed.
:If this option is enabled, the list variable will be emptied after the actions have been performed.
;Action For Cards
;Action For Cards
:The actions that will be applied to each item in the list variable. Adding tasks functions the same as with regular action nodes.
:The actions that will be performed on each item in the list variable. Adding tasks functions the same as with regular action nodes.
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Latest revision as of 17:23, 17 September 2018

Description

The list of different action node tasks.

A subpage of Node Types.

List Action

The options for the list action task.

The list action task is used to quickly and easily perform one or more actions on each item in a list.

Source List
The list variable whose items will have the actions performed on them.
Clear Source On Finish
If this option is enabled, the list variable will be emptied after the actions have been performed.
Action For Cards
The actions that will be performed on each item in the list variable. Adding tasks functions the same as with regular action nodes.


Action List

The options for the action list task.

The action list task is used to bundle many actions together into the same node. There is no mechanical difference to whether multiple actions are in the same node or not, but it can help organise otherwise complicated encounter trees.

Add Achievement Count

The options for the add achievement count task.


Add Score Multiplier

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Bet Token

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Block Campfire Access

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Block Selection Task

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Branch

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The branch task is used to perform different actions based on predefined conditions. This task is used primarily when working with event listeners to set up conditions between actions.

Condition
The condition/conditions that will be checked to determine which actions to run. The condition list task can be used to add multiple conditions.
True
If the condition/conditions are true, the actions added here will run.
False
If the condition/conditions are false, the actions added here will run.


Combat

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Customisation

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Debug Breakpoint

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Debug Log

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Disable Campfire

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Equip Default Equipment Task

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Get Boss Name

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Get Encounter Source (Card)

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Get FloatAgent Value

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Get IntAgent Value

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Highlight Nav Bar Button

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Roll D(n) Task (Exhaustive)

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Roll D100

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Scale Trial Card Score Task

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Set Poison Damage Percent

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Set Poison Food Healing Modifier

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Set Poison Steps Per Stack

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Stop Encounter

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Unblock Selection Task

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Unequip Modifier

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Unequip

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Voice Trigger

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Win Tokens

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Blackboard

File:Blackboard.png
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Adventure

File:Adventure.png
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Bespoke

File:Bespoke.png
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Camera

File:Camera.png
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Caravan

File:Caravan.png
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Card

File:Card.png
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Challenge

File:Challenge.png
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Challenge Stats

File:Challenge Stats.png
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Chance Cards

File:Chance Cards.png
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Companions

File:Companion.png
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Deck

File:Deck.png
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Dice

File:Dice.png
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Dungeon

File:Dungeon.png
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Encounter

File:Encounter.png
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Equipment

File:Equipment.png
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Events

File:Events.png
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Map

File:Map.png
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Modifiers

File:Modifiers.png
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Pendulum

File:Pendulum.png
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Players

File:Players.png
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Player Stats

File:Player Stats.png
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Prompts

File:Prompts.png
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Rule Changes

File:Rule Changes.png
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Scoring

File:Scoring.png
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Shards

File:Shards.png
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Shop

File:Shop.png
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Sorting

File:Sorting.png
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Spice

File:Spice.png
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Tokens

File:Tokens.png
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Trials

File:Trials.png
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UI

File:UI.png
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Walls

File:Walls.png
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Wheel

File:Wheel.png
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